Verge of History (a.k.a., "VoH") is primarily a science fiction story series. Read any of the main stories for free right here or in various other publication channels.
VoH began as a series of short stories written by Jim Carnicelli and shared among friends starting in 2012. After a few years of dabbling in the series, Jim decided to start over with a fresh reimagining, self-publishing Rebirth, his first novel. (Recently self-de-published.) Jim was 54k words into his second novel in the series in 2016 with a couple short stores also drafted when a turn in his career convinced him to halt work for a while.
In late 2018, Jim decided to reboot VoH yet again. This time Jim has committed to jettisoning the traditional model of trying to make money by publishing novels in favor of a free-to-read model supported by donations. This is as big a gamble as Jim has ever taken in his career.
Jim Carnicelli, author of the Verge of History series, is a software engineer by trade who has a lifelong fascination with science, technology, history, and philosophy. As of late 2018 he is attempting to make writing a full-time career for the first time.
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Since I’ve been creating miscellaneous art related to the Our Time in Eden story I decided to create a new page for them. I’ll be adding more art there often. Here’s the first new illustration I’m adding:
I decided it was time to give Our Time in Eden a proper prologue. It’s short and action packed. But the important thing is that it gives readers a taste of what’s coming. It references a part of the story that is still months away in my planning.
If already started reading this story I encourage you to read this prologue anyway. It’s about 1,000 words long so it’s a quick read.
Here’s the illustration I made for the prologue:
Here’s a second illustration from the forthcoming section of Our Time in Eden:
Here’s a first illustration from the forthcoming section of Our Time in Eden:
I'm working on a larger nature scene next section of Our Time in Eden. I got a cool package for randomly scattering objects like vegetation on surfaces. Here's a fun little test render demonstrating scattering some ground cover on a torus. Cool toy.
Here’s another sample render from the upcoming section of Our Time in Eden:
I’m designing Castor now. He’s one of the Kalju storyline’s main characters. Here’s an early render: